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Screenshot of our own SimCity (called, for reasons that made sense at the time, We Are The Champignons) after three hours of game play. In the nearly quarter-century since designer Will Wright launched the iconic urban planning computer game, SimCity , not only has the world's population become majoritatively urban for the first time in human history, but interest in cities and their design has gone mainstream.
The Philosophy of SimCity: An Interview With the Game's Lead Designer 
Added a year ago by Francis Tseng
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The Philosophy of SimCity: An Interview With the Game's Lead Designer 
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Screenshot of our own SimCity (called, for reasons that made sense at the time, We Are The Champignons) after three hours of game play. In the nearly quarter-century since designer Will Wright launched the iconic urban planning computer game, SimCity , not only has the world's population become majoritatively urban for the first time in human history, but interest in cities and their design has gone mainstream.
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