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Added by Francis Tseng
Updated an hour ago

In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of procedural content generation and how to use simple data structures to control complex content-generators that are scalable, flexible, and surprisingly powerful. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

Practical Procedural Generation for...

Added by Francis Tseng
Updated an hour ago

In this classic GDC 2010 talk, Sims 3 programmer Richard Evans explains how the individual personalities for The Sims were programmed, and shares the in-game visualization tools used for testing and refining their behavior. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

Modeling Individual Personalities in...

Added by Francis Tseng
Updated an hour ago

In this classic GDC 2010 talk, Sims 3 programmer Richard Evans explains how the individual personalities for The Sims were programmed, and shares the in-game visualization tools used for testing and refining their behavior. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

Modeling Individual Personalities in...

Added by Francis Tseng
Updated an hour ago

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Added by Francis Tseng
Updated a day ago

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2017-11-21-22:12:02.png

Added by Francis Tseng
Updated 2 days ago

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Added by Francis Tseng
Updated 4 days ago

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Hirō Isono

Added by Francis Tseng
Updated 4 days ago

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Added by Francis Tseng
Updated 5 days ago

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Added by Francis Tseng
Updated 7 days ago

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